Aerial Offense Units
These units focus on dealing damage to enemy units, and usually have attacks that hit ground or aerial units. They can only be targeted by abilities that hit 공중, or "air." They have no resistances.
These units focus on dealing damage to enemy units, and usually have attacks that hit ground or aerial units. They can only be targeted by abilities that hit 공중, or "air." They have no resistances.
Shah
Attributes:
Abilities: |
Wind
Sonic Attack Lv. 1 Flying Feathers Lv. 1 |
Wind
Sonic Attack Lv. 2 Flying Feathers Lv. 2 Spinning Tornado Lv. 1 |
Wind
Sonic Attack Lv. 3 Flying Feathers Lv. 3 Spinning Tornado Lv. 2 |
Wind
Sonic Attack Lv. 4 Flying Feathers Lv. 4 Spinning Tornado Lv. 3 Shadow Slash Lv. 1 |
Ability Descriptions:
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(Ground & Air) Sonic Attack: Attack with sound waves from beak on one target.
(Ground & Air) Flying Feathers: Shoots feathers that hit up to 6 targets. (Ground & Air) Spinning Tornado: Gust of wind that damages up to 8 targets. (Ground) Shadow Slash: Slash incredibly fast to damage 10 targets. |
Comments:
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Probably your first air unit, and a useful one at that. Most of his attacks hit ground and air units, and hit multiple targets as well. If you can get another one, evolving it to tier 2-4 is really good. Very useful throughout the early worlds and some of the later ones if you have a higher tier version of him. Although he's ranged, he does get close to the front line, so having an Arma or some other aerial tank is beneficial.
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Caesar (Lion)
Attributes:
Abilities: |
Wind
Scratch Lv. 1 Lion's Hug Lv. 1 |
Wind
Scratch Lv. 2 Lion's Hug Lv. 2 Lion's Hug & Kiss Lv. 1 |
Wind
Scratch Lv. 3 Lion's Hug Lv. 3 Lion's Hug & Kiss Lv. 2 |
Wind
Scratch Lv. 4 Lion's Hug Lv. 4 Lion's Hug & Kiss Lv. 3 Lion's Roar Lv. 1 |
Ability Descriptions:
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(Air) Scratch: Use sharp claws to attack the target.
(Ground & Air) Lion's Hug: Fly into the targets. Hits up to 3 targets. (Ground) Lion's Hug & Kiss: Fly into the target and bite. Hits one. (Ground & Air) Lion's Roar: Roar to lower a target's attack for 5 seconds. |
Comments:
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One of the only melee aerial unit in existence currently. Has low health, but decent damage. You can summon two of them, and if they stay alive they do considerable damage. I'd recommend using him when you acquire him. He's strong, but needs to be protected if you're against enemies that can hit air units.
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Wyvern
Attributes:
Abilities: |
Gold
Fire Breath Lv. 1 Fireball Lv. 1 |
Gold, Fire
Fire Breath Lv. 2 Fireball Lv. 2 |
Gold, Fire
Fire Breath Lv. 3 Fireball Lv. 3 |
Gold, Fire
Fire Breath Lv. 4 Fireball Lv. 4 Fire Wave Lv. 1 |
Ability Descriptions:
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(Ground) Fire Breath: Flame attack towards the ground, doing additional 6 / 8 / 10 / 12 damage/second for 5
seconds to 7 targets (Lv. 1 / 2 / 3 / 4) (Air) Fireball: Shoots a fireball at an aerial target. (Ground & Air): Fire Wave: Launches burning energy at the enemy. Hits up to 10 targets. |
Comments:
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Your go-to aerial unit when you acquire him. High health and decent attack power, he can hit multiple ground units or single air units. Gets a little close to the action, but for the early to mid worlds he is highly recommended. Unless you spend cash and happen to get a Death Nine, Wyvern will be one of your best aerial units for a long while. A high-tier Shah might have an edge in aoe damage because of its abilities, but Wyvern is better at taking out single air units with its fireball. I used a tier 2 Wyvern all the way to world 6 or so. Oh, also, it's the only unit that has the Gold attribute. Not sure what that means, but it's interesting.
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Jellapo (Jellyfish)
Attributes:
Abilities: |
Wind
Darkness Touch Lv. 1 |
Wind, Thunder
Darkness Touch Lv. 2 Destroying Touch Lv. 1 |
Wind, Thunder
Darkness Touch Lv. 3 Destroying Touch Lv. 2 Nightmare Touch Lv. 1 |
Wind, Thunder
Darkenss Touch Lv. 4 Destroying Touch Lv. 3 Nightmare Touch Lv. 2 Paralyzing Touch Lv. 1 |
Ability Descriptions:
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(Ground) Darkenss Touch: Lanuch a dark magic attack at a target.
(Ground) Destroying Touch: Drop bombs. Hits up to 8 targets. (Ground) Nightmare Touch: Dark magic attack that lowers the attack speed of a target for 10 seconds. (Ground) Paralyzing Touch: Dark magic attack that stuns up to 6 targets for 1.5 seconds. |
Comments:
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Despite their abilities all "touching" you, they don't ever get close to you. They sit pretty far back and throw out attacks at from there. Like Bamba, they can be good if you have a good strong front line that can keep them safe, but I've never really found a use for them on my team. If you happen to get a tier 3 or 4 by some chance and would like to use them, I'm sure they can be pretty useful.
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Bomb
Attributes:
Abilities: |
Wind
Heroic Sacrifice Lv. 1 |
Wind, Forest
Heroic Sacrifice Lv. 2 |
Wind, Forest
Heroic Sacrifice Lv. 3 |
Wind, Forest
Heroic Sacrifice Lv. 4 |
Ability Descriptions:
Comments: |
(Ground & Air) Heroic Sacrifice: Fly at high speed and explode. Hits up to 10 targets.
Uhhh, not a unit you really want if you're drawing a random wooparoo, especially if it's the S-class drawing. These guys basically just fly and explode on the enemies, killing themselves in the process. I don't understand why these types of units exist. Their damage would presumably be great given the cost, but I've never really seen them do a whole lot that would justify using them over non-suicidal unit. I've never seen anyone use these in their teams. Heck, even the stages don't even include Bomb on their teams, and if they do, it makes the stage easier. Mika is similar to this wooparoo, except she heals. Just sell or max it out to do random evolve, and pray to god you never get this in an 8-star + 8-star random evolution. |
Okurus
Attributes:
Abilities: |
Dark
Shiny Head Flower Lv. 1 |
Dark, Forest
Shiny Head Flower Lv. 2 Ornate Head Flower Lv. 1 |
Dark, Forest
Shiny Head Flower Lv.3 Ornate Head Flower Lv. 2 |
Dark, Forest
Shiny Head Flower Lv.4 Ornate Head Flower Lv. 3 |
Ability Descriptions:
Comments: |
(Ground) Shiny Head Flower: Shoot light from its head flower. Hits up to 9 targets.
(Ground) Ornate Head Flower: Launches shockwave from its head flower. Hits up to 9 targets. I thought it was pretty cool when I got it early on. It wiped out those 2-3-star wooparoo no problem with its laser that hits a wide area. Later on, though, against stronger wooparoo, it just couldn't output enough damage to be useful. Both its abilities may hit multiple targets, but you likely won't be killing anything with them. I like seeing these guys in stages because I know I can get through them no problem. I would say they may be useful if you're up against a large amount of relatively weak wooparoo and you need to clear them out. However, in Vs. mode, at higher ranks, people rely mostly on units that can do more focused damage. |
Death Nine
Attributes:
Abilities: |
Fire
Gumiho's Prank Lv. 1 Gumiho's Ball Game Lv. 1 |
Fire, Wind
Gumiho's Prank Lv. 2 Gumiho's Ball Game Lv. 2 Gumiho's Cheap Trick Lv. 1 |
Fire, Wind
Gumiho's Prank Lv. 3 Gumiho's Ball Game Lv. 3 Gumiho's Cheap Trick Lv. 1 |
Fire, Wind
Gumiho's Prank Lv. 4 Gumiho's Ball Game Lv. 4 Gumiho's Cheap Trick Lv. 2 Gumiho's Grudge Lv. 1 |
Ability Descriptions:
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(Ground & Air) Gumiho's Prank: Fires a magic attack from its bead on one target.
(Ground & Air) Gumiho's Ball Game: Attacks by throwing the bead in its hand. Hits up to 3 targets. (Ground & Air) Gumiho's Cheap Trick: Fires a blast attack from its nine tails. Hits up to 5 targets. (Ground) Gumiho's Grudge: Summons a huge flame mass to attack. Hits up to 7 targets. |
Comments:
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The best aerial offensive unit in the game currently, and the most sought-after as well. Boasting good health and amazing attack power, this nine-tailed fox (gumiho) wooparoo has a very fitting name. It also attacks from longer range than other flying units, so they're not even in any real danger unless your front line gets destroyed. Everyone wants a high-tier Death Nine in their team, or two or three if possible. Of course, the only way to get the damn thing is if you're really lucky when drawing A or S cards, which costs money, or your random evolutions. If you're going the cash route, wait until there's an event that boosts the chance of acquiring this baby, but even then it's rare.
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Inferno
Attributes:
Abilities: |
Fire
Infernal Headbutt Lv. 1 Infernal Kick Lv. 1 |
Fire, Dark
Infernal Headbutt Lv. 2 Infernal Kick Lv. 2 |
Fire, Dark
Infernal Headbutt Lv. 3 Infernal Kick Lv. 3 Infernal Wing Flap Lv. 1 |
Fire, Dark
Infernal Headbutt Lv. 4 Infernal Kick Lv. 4 Infernal Wing Flap Lv. 2 Infernal Breath Lv. 1 |
Ability Descriptions:
(☆7/8) Ability Descriptions: (☆9/10) |
(Ground) Infernal Headbutt: Rams a massive horn into one target.
(Ground) Infernal Kick: Kicks a target with its front hoof faster than the eye can see. (Air) Infernal Headbutt: Rams a massive horn into one target. (Air) Infernal Kick: Kicks a target with its front hoof faster than the eye can see. (Air) Infernal Wing Flap: Flaps its large wings to make a flame wave. Hits up to 3 targets. (Ground & Air) Infernal Breath: Launches fire energy at the enemy, dealing an additional 32 damage/sec for 5 seconds. Hits up to 4 targets. |
Comments:
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Ok, so this unit is technically both a ground and flying unit depending on its tier, but I decided to put it here since its the flying version that people would want (and the ground offense section is already really long). The 7-8 star version is a pretty average melee unit. It has average health and great attack power, but no abilities with status effects. Pretty meh. The 9-star Inferno is a completely different beast though. It ONLY hits air enemies, which is extremely rare, or possibly unique to this unit alone. That means that if the enemy has no flying units, this guy could just fly over all their other units and kill their base. For that reason, some people might consider the 9-star version better than the 10-star, which has a breath attack that can hit ground units. It really depends on your team composition as well as the enemy's. Of course, as a 9 or 10 star creature it has fantastic attack power, but it is still a melee unit so some sort of flying tank (Arma) could help keep it alive longer.
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